

Once you do that, save the file and get in-game. Note that some commands are toggleable (on/off), while some work one way only. Now, back to console.txt, you can open it and type in one or more of the commands detailed below. Activate script, then Set Hook & Emulate RCheatManager UObject script.Ħ. Open table in Cheat Engine 6.6 and target BatmanAK.exe.ĥ. Bindings=(Name="Tilde",Command="exec console.txt")Ĥ. In Batman Arkham Knight\DLC\356474\Content\BmGame\Config\ folder either create or open the BmInput.ini file and make sure it contains the below information: In your Batman Arkham Knight\Binaries\ folder create an empty text document called "console.txt".Ģ. With regards to Batman: Arkham Knight, there is no console (the Console UObject is missing completely, I've not had time to study how I'd emulate it), but the guys over at cs.rin.ru (credits fly out to tchi6) have found a method to allow you to use a pseudo-console.

Since now Engine finds the UObject, it will parse the command you feed it properly. Once that's done, the address of the emulated UObject is injected in RPlayerController UObject at a certain offset I've dug up through debugging.

What my hook in the attached table does is to emulate this object: fetches the required data/pointers and fills them in their correct positions inside the emulated object's memory space. Why is that: because RCheatManager UObject is not shipped with the game. You can see them when you start typing (auto-complete), yet they don't work.

Next up, you'd somehow get access to the console and whenever attempting to simply type in a command like "god" to be executed, you'd get this message:īut the cheats are there. In Batman series this is called simple - RCheatManager. In UE3 games the default Cheat Manager is called exactly like that - "CheatManager" - while the one designated for a certain game will usually be prefixed (e.g.: WillowCheatManager in Borderlands series, etc.). With Batman series, the developers decided they'd leave in all Engine available cheats, alongside the ones they've created, but take away the "tool" with which players would activate these cheats/commands (they were smart enough to predict someone sometime will enable the so-much-sought-for console). Short story goes likes this: Unreal Engine 3 objects (called UObjects) can be "emulated" in the event developers ship the game without them. All in all, I figured I'd finally put this online, as "advertised" here. It's been a while I've been holding on to this one, either fiddling with various manipulations of the Engine in my spare time or finishing main story once more (fuck, I'm a huge fan of the series).
